

CityVille: SugarVille contest winners show off the.2011 LOGIN Conference adding Facebook Game Boot Camp.YouRiding Bodyboarding Battle on Facebook: Extreme.But give it a shot: This cartoon-like take on the genre could be your cup of tea. That said, this could change in due time. However, the play hook doesn't seem all too different from games like Kabam's Edgeworld or Kixeye's War Commander. "Galaxy Life takes the best elements of the strategy and space genres to create an immersive game that players can engage with across different platforms."Īt first glance, Galaxy Life has a ton of character, with smooth animations, fun tunes and sounds, and adorable artwork. "We've created a groundbreaking sci-fi game with great competitive and cooperative elements, along with fantastic characters," Digital Chocolate president Marc Metis said in a release. If you decide to play on Digital Chocolate's website, you can build a network of friends without Facebook. Galaxy Life sounds like more of the same on paper, but its Facebook-connected social features are optional. Players can also create alliances with fellow players-yup, this sounds like a strategy game, all right. Of course, you'll do so by creating daunting armies and stalwart defensive structures with which to attack opposing colonies and defend your own. Players will vie for dominance over the new found territory amongst friends, or frenemies, both known and anonymous. Galaxy Life lets players become leader of a colony of aliens called Starlings that look to create a peaceful planet amidst sinister (and ambiguous) dark forces. The San Mateo, Calif.-based social game developer, best known for games like Millionaire City and Zombie Lane, launched the game simultaneously on Facebook and its own website in an effort to increase its reach. No one ever said anything about epic intergalactic battles against friends and "the sinister dark forces." Nevertheless, that's what you'll be up to in Digital Chocolate's new strategy game game for Facebook and web, Galaxy Life. Regardless, it will be fun to watch Hometown on the charts to see how it does.When you hear the words "Galaxy Life," what do you think? We don't know about you, but that sure sounds like living out life across the galaxy. It always seemed to me that leveraging and connecting to these massive already thriving communities would be too huge to pass up. This really makes me wonder what Zynga’s ongoing strategy is going to be for mobile devices. So I guess if you just can’t get enough of CityVille, and want to completely start over on your phone, CityVille Hometown is for you. The App Store already has entirely too many time sink-laden building games, and not having the same Facebook link as FarmVille did easily makes it blend into the pack. Maybe it’s just me, but this makes CityVille Hometown go from vaguely interesting to downright confusing. CityVille Hometown has the basic frameworks of CityVille, and looks a lot like CityVille, but you’ll be starting a brand new city entirely dependent of your (potentially) already existing city on Facebook.

Unfortunately, the iOS CityVille isn’t a CityVille client at all. If you were a FarmVille fanatic, this was amazing news. Initially the client was a little limited, but you were able to connect directly to your own existing farm and manage your crops on the go. Considering just how massive Facebook is, an accomplishment like that is absolutely incredible.įarmVille hit the App Store quite a while ago now, and set expectations for what to expect out of Zynga’s efforts on the iPhone. CityVille in specific is responsible for nearly 2.4m “Likes" on Facebook, and according to Wikipedia was Zynga’s biggest game launch and has set the record for most monthly active users for an application ever on Facebook.
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I know it’s all the rage these days to get down on Zynga for their timesink-centric free to play Facebook games, but they are responsible for some ridiculous numbers.
